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Objects
Container
A Container is a form object� It behaves in the same way as a Coding Form and thus becomes a
Form within the Form (but it will have no name)� Containers may be placed within containers�
The purpose of a Container is to manage the available screen real estate for your coding form�
Counter
A Counter is a dynamic graphical object which is linked to an Event or a Tag button� It will display
one of three options�
Slice Tool
The Slice Tool will only be available for use when an Event, Popup Tag or Tag button, which has
an image lling it, has been selected� The purpose of the tool is to provide a mechanismwhere
a button, which has an image lling it, can be separatedinto the component parts of the image,
with each part of the image becoming a button which will possess the same properties as the
original�
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